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The other follower, Faidalf, is quite typical in the high elf tradition of arrogance and is one of the few at the College of Winterhold versed in the art of Mysticism. You can even set your favorite house and favorite inn for Sniffs to remember and wait in. Sniffs offers a lot more options than the vanilla Skyrim follower system and will follow and wait most anywhere. The best part about these followers? You can request their assistance without worrying about Vilja, Serana, or any of the other followers you currently use. From there you will be sent on a quest and will meet new characters, one of which can become a follower. Naturally, he becomes defensive, but will eventually relent. Also at this time, you can ask him about where he comes from. But where did they come from?Īfter helping Sniffs out, he will agree to be your follower. You quickly discover that the bears are much more than what they appear, and even get to fight their alpha. He is all depressed that he was kicked out of his den, and that his den mates stole his 'Skooma'. In this mod, you will meet Sniffs in the Bannered Mare.
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Why do they call it Skooma and where do they come from? Find out! What is a Skooma Bear? Why it is a bear addicted to moon sugar that keeps calling moon sugar Skooma.
#XCE SKYRIM MOD#
when the message "Immersive Armors configuration has finished" appears, as that mod also dynamically alters outfits, and does so at a later point than this one.)īe sure to keep healing potions or spells with you. (For example, users of Immersive Armors should rerun the script every time that mod reconfigures, e.g. This should be done if you feel the script did not run like it was supposed to, or if another mod overrides these changes. As a failsafe, the script can be rerun by activating the "Reassign Outfits" power. Note: As of version 2.0, most of these changes are made dynamically by a script. Gave low level armor sets to followers Derkeethus, Annekke, Roggi, Sven, and Faendal, so that they will not be defenceless when first recruited (they are low level so that you can easily change their armor by giving them higher level gear, and because I felt they wouldn't be able to afford high level armors) Changed the outfits of various orc stronghold orcs from clothes to furs, as it didn't feel right to me that followers of Malacath would wear fabrics. Changed the Windhelm argonian dock workers' outfits to miner outfits to better look the part of workers. Changed the imprisoned Alik'r Warrior's outfit to a prisoner outfit (the topless with shoes variant). Changed Aela's outfit to Wolf Armor, as was originally intended according to unused dialogue.
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Added the missing topless with shoes prisoner outfit variant (women will never be topless). Allows the player to be dressed in any of the four variants of the prisoner outfit instead of the generic beggar outfit. Continued abuse of our services will cause your IP address to be blocked indefinitely.This mod tweaks a number of things regarding NPC outfits. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue.
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